Wednesday, May 28, 2008

Yoda Says; "Come see animated feature or kick your ass I will!"

This is old news to some people, but just in case you didn't know; On August 15th, 2008 the Clone Wars Animated Film will be released in North American theaters. This is the big release that heralds a regular television series on The Cartoon Network that will go on for at least one year.

The film and animated series are set between Star Wars: Attack of the Clones and Star Wars: Revenge of the Sith. Here's the quick and dirty version of the history behind this television series.

George Lucas decided that there was a lot more story to tell aside from the six movies and also had a very serious interest in building a state of the art animation studio. He promised the fans at least 60 episodes of an animated series set in the Clone Wars era, and the same number of episodes of a live action television series as well. Then he sort of disappeared.

He built is animation studio in the Orient, taking advantage of some of the greatest animation talent there and built another production unit in the US. He finished the first 60 episodes of his animated series (3D rendered this time, unlike the original Clone Wars cartoon), and shopped it around. Warner Brothers picked up the movie and television distribution rights, working with Disney to show episodes in their theme park at the same time.

Fast forward a bit and we find ourselves looking at a theatrical release date of August 15th, 2008 (See trailer below), with the television series to follow in the fall. This series includes very dynamic battles, a lot of Jedi action, a focus on the relationship between Skywalker and Kenobi, and the addition of a plucky female Padiwan character. She'll be the first female Jedi created by Lucas to get a lot of attention in one of his features or television series. I have to say, after looking into it a little and watching a few of the video clips on www.starwars.com I'm impressed with the animated style and I'll be in line to see the animated feature.

As a side note I'm looking forward to the live action television series a little more. According to information gained form www.starwars.com George Lucas has been working on it since fall, 2007. There are a lot of rumors floating around about it, so I'll only put forward what I've verified from at least three sources including www.starwars.com. George is footing the entire bill, so networks will not dictate how it's done. He's promised to write/direct the first season at least, if not more. He is planning for 100 episodes and would like to produce 60 before finding a home for the show. The live action series will focus on peripheral characters in the Star Wars universe and involve more of the seedy underbelly areas, like where Han Solo would hang out before joining the rebellion. We won't see any main characters from the Skywalker saga (Episodes I-VI) in this series. George Lucas has wanted to tell stories in this setting for a long time, and now that he's finished telling the Skywalker story it looks like he'll get a chance. The events of this show will take place between Episode III and Episode IV, providing a ton breathing room for the series since there's about 18 years or more between the two films.

I predict that we'll get to see some real concrete info on the live action series in the late spring of 2009, but until then I'm sure I'll enjoy the animated series.

See you there!

RL

Tuesday, May 27, 2008

This Generation: Graphics Are Awesome

I'm a gamer. There are a lot of us around. In fact, people over 30 who never played games are actually picking up controllers and loading all kinds of interactive software into their computers. They're even buying consoles. Let's face it, television audiences are getting tired of seeing shows they enjoy cancelled, seeing one formulaic movie after another, and they're happy to look to truly engaging interactive entertainment.

The audience is growing and what people can't help noticing is that the graphics in these new games are just amazing. Frankly, all around it's hard to find a recently released title without fantastic graphics. Even games that seem to have only the most minimal effort put into appearance look better than releases three years ago. You don't even need a $400.00 video card in your computer to take advantage of the upcoming games, a $150.00 graphics card will last you at least two years and play games that look fantastic.

I'm really happy that the technology exists to make our gaming experiences look better all around, but this should change the way games are reviewed in my opinion. I recently commented on the quality of GTA IV and as you may have noticed, I mentioned the graphics briefly and moved on. That's really about as much attention as we should pay to the graphics as commentators and reviewers unless the gaming title actually fails to use the existing technology that makes creating good looking games easier to develop.

I'd happily rake a company and it's title across the coals for a full paragraph or two if they manage to make a terrible looking game. With the development tools and other resources at their disposal this shouldn't happen anymore. Any game should at least look good even if it doesn't meet current standards.

How do commonly amazing graphics change our buying and playing experience? Well, forget looking at the pictures on the back of the box or examining screen shots, you can make a terrible game look great for less money and effort than ever. What's important is grabbing a playable demo! I saw a screenshot for the new Conan console game and it looked amazing. After trying the demo I came to the conclusion that the whole game would be time very badly wasted. The graphics were great, but it really played like a platform game from five years ago, there really wasn't even much point in making Conan a 3D rendered game. I even found myself missing an old Commodore 64 game called Barbarian. Now that was a fun game.


Severely disappointing titles like Conan are out there and there are dozens coming down the pipe as studios release licenced content from the film and television industries that sell based largely on the power of the title. The Lost video game is another title that is really only any good if you're a fanatic fan of the show. The only good point about this $50.00-$70.00 game is that for 20 hours you get to walk through a different point of view on events in the Lost story. That's it, there's no replayability here and no way to change the ending or course of the plot. Sadly I couldn't find a playable demo of the Lost game on Xbox Live!, I wonder why.

There's the other side of the coin here, and I'm not forgetting it. If you take a look at games like Word of Warcraft, whose design team is second to none you'll find another story entirely. They use a graphics engine that can run on four and five year old computers with no problems and thanks to superior design and forward thinking style, the world looks fantastic. Sure, I'd love to see a high definition, next generation, omg-so-pretty! version of the game but I really don't have to. The graphics we have are clear, allow for a lot of variety in landscape as well as character costuming and show us everything we need to see in a style that is unique in the industry. They worked hard and their 10 million subscribers don't care that the game doesn't use a next generation graphics engine. The game is fun, open and uses old and new ideas in combination to create a great gaming experience for everyone.

The expression "Next Generation Graphics" is so yesterday, we're inside that generation and it's a couple years old now. The future comes down to game play because everywhere we look the graphics are awesome.

RL

Saturday, May 24, 2008

Television Cancellations 2008: The Official List

As we ramp up for the summer blockbuster season, E! Online has done us all a favor and compiled a complete list of all the shows that have been cancelled this year. Keep in mind that shows that ran 3 episodes or less are not included.

I'll keep my commentary short and sour. Networks don't know how to weather a storm. The writer's strike hit like a million megaton bomb and the corporate heads running things behind the scenes acted without patience in one short sighted move after another. They cancelled shows that didn't get a chance at winning an audience, changed their schedules around, misused advertising dollars and overall botched damage control all around.

If you want an example of how it can be done right, go take a look at the BBC's summer schedule, then check back in the fall. You'll see some of the best world class programming spanning several publicly funded channels. North American broadcasting has a lot to learn, here's the proof.

ABC

Big Shots
Carpoolers
Cashmere Mafia
Cavemen
Just for Laughs
Men in Trees
Miss/Guided
Notes From the Underbelly
October Road
Oprah's Big Give
Women's Murder Club


CBS

Cane
Jericho
Kid Nation
Moonlight
Power of 10
Secret Talents of the Stars
Shark
Viva Laughlin
Welcome to the Captain


CW

Aliens in America
Beauty and the Geek
Crowned
CW Now
Girlfriends
Life Is Wild
Online Nation
Pussycat Dolls Present


Fox

Back to You
Canterbury's Law
K-Ville
Nashville
New Amsterdam
The Next Great American Band
The Return of Jezebel James
Unhitched

NBC

1 vs. 100
Amne$ia
Bionic Woman
Clash of the Choirs
Journeyman
Las Vegas
My Dad Is Better Than Your Dad
Phenomenon
Quarterlife
The Singing Bee

I agree that some of these shows are turkeys, there are a few every year. However, if you watch television at all and have checked out a few of the new shows I bet there are a few cancellations that burn a little.

RL